New Chrome version supports DirectInput gamepads

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  • Joannesalfa Does that mean that no controllers are supported now? (Xbox 360 controller? for example...)

  • Huh? Where did you reference that?

    Earlier this month they started allowing for them in the developer version of chrome (canary)

  • I think they had problems with DirectInput crashing a lot so now only support XInput controllers for the time being. However 's link shows they're looking in to using raw input (directly accessing USB data), which is like writing their own driver for it, so maybe that will work even better.

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  • BluePhaze Xbox 360 and other Xinput controllers work, but It's bad excuse to ask the gamers buy new controllers are compatible with Xinput because a lot of users already have DirectInput controllers. Basically common USB gamepad is directinput controller, not Xinput controller. I hope you know what I mean.

    my USB gamepad has worked in older stable version of chrome, but new version stopped working now. (Chrome 32-33, also latest version of Firefox). in Cr.bug, about the reference, responsible claimed he dropped directinput gamepads due to instability.

    Your link says everything about Raw Input for gamepads not directinput like Ashley said.

    I know a problem, raw input is designed for keyboard and mouse, if someone has special mouse like has more than 5 buttons, it would conflict with gamepad, unfortunately D-pad doesn't work. I hope they should give 100% support to all gamepad buttons and avoid conflict (Gamepad Index and broken buttons) and we may implement extra to ask users to configure their gamepad in our wizard setup.

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