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Look on the bright side: Turn-based games like Pokemon will not be affected by slow connection
Ashley is it too much asking a dynamic light/shadows system?ofcourse after multiplayer.or is it to much?i think that it will be a huge boost for c2
+1
I think R0J0hound 's tries using his Canvas/Paster Plugins are nice but a native implementation of dynamic light and shadows like (impact.js + impact++) would be better
Hi Ashley,
any chances there will be a new beta before this weekend?
sorry for bugging you with this
fldr
Have you seen his twitter post?
no, i will check it out. thanks!
Edit: awesome!! cant await that
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Here it is :
"If all goes to plan, we will have the next beta with the first release of #Multiplayer support out on Thursday or Friday. Stay tuned!"