For me, all connections involving a webkit resulted in on of the two not seeing anyone.
yes, I can get normal connections going with the ghost shooter multiplayer if I use multiple instances (firefox profile manager) of firefox on the same computer.
I have spent quite a few hours now trying to implement the ghost shooter example in my tankwars game, but have not been able to get it working decent.
For instance, I am using a large map, and added the scrollto activation in the host group under the first event where it sets the ID. Then, somehow, every peer connected gets the scrollto enabled on all connection ends :\ (undesired)
Somehow I don't find the method of use intuitive at all and been wasting time trying to understand the mechanics .... and fail.