Looking for more tutorials regarding the Multiplayer Engine

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From the Asset Store
Template for a multiplayer card game, fully documented in comments and code
  • I made a some sort of a Multiplayer Online Top-down shooter prototype which works, but due the hard nature to program a real-time multiplayer game, i failed to deliver a non-noticeable delay experience on the client's side when certain actions are made. The most noticeable one is when the client shoots, the projectile appears on its screen a bit later than when it should be. I am testing it in a PC in 2 different windows of the same internet browser and in a PC and a notebook over the LAN network. The results are pretty much the same on both cases.

    I am trying to keep syching objects to the minimun but the delay still persists.

    Is there something terrible wrong i could be doing without noticing it?

    Thank you.

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