I am not saying that Ashley should adopt Somebody 's node based idea. I find it to be a cool feature, after seeing R0J0's example even more, but I understand that not everybody think like this and if Ashley says that this is something that will take several months of work just for this a debatable issue, then I trust his know-how about it.
My point entering this conversation was this feel about stuff that have been mentioned-proposed by forum members and either were shot down or not even had addressed for. I can't be an intelligent arguer about the Timeline feature for example, since I don't know anything about the IDE and how software (C2) is developed. So if Ashley argues about the Timeline being a time consuming feature to implement, I can't say it isn't, I'll just be greatly disappointed, because I believe that it's something that should be a default feature-set within a game creation software. Same goes with all the things I mention in my previous post. Again, I don't know if these are feasible or not, the only thing I can argue about is their usefulness (imo) as workflow tools and game development features.
Also, not having an official todo list is causing an uncertainty about the future of C2 and what can we expect from it. There are many-many things that have been mentioned before and now they lay shattered around the forum, it's too hard to keep track for. The global Boolean is one thing, an other is the ability to choose between the two Shift keys on the keyboard etc... Add all those little things together and we have a huge list of potentially useful features. But now there is the talk about C3 which only implies that C2 has reached its development limit, at least feature-wise, and there are so many things that haven't been addressed or answered yet.
I wish the best for the development of C3 and when the time comes I will support it, I just wish that it will cover the ground on those areas that have been mentioned before. I strongly believe that the todo list should be made into an official forum topic and then a poll can be made in order to evaluate the top features that must be included in the next Construct version. This list should have filtered out things that are not feasible by design however, that way we'll keep the expectations within the realm of reality.
Anyway, sorry for this long post.