First test (running on canvas) with particles effect example (adequate example) : 2 FPS. I'll check my code for possible optimizations. Even then 60fps on canvas is practically impossible right now. Let's hope for 1.7 version with webgl support.
Apart from that getting it running was a piece of cake since i already had a base code.
1: It's running locally, no idea how to run it through an embed server, don't know if it's even possible.
2: Had to load jQuery locally. Loading from Google hangs the app.
Update: Posted on awesomium forum asking for some tips on this case :)