High Concept Ideas: Building a HTML5 Wrapper

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  • Awesomium sounds... AWESOME! <img src="smileys/smiley17.gif" border="0" align="middle" />

    It is indeed quite expensive, but that's because its use is way more broad and aims at bigger things...

    Are you working on it, ?

  • I'm waiting for 1.7 alpha launch , since it'll support webgl. But i think i'll start with current version just to see how it works.

  • First test (running on canvas) with particles effect example (adequate example) : 2 FPS. I'll check my code for possible optimizations. Even then 60fps on canvas is practically impossible right now. Let's hope for 1.7 version with webgl support.

    Apart from that getting it running was a piece of cake since i already had a base code.


    1: It's running locally, no idea how to run it through an embed server, don't know if it's even possible.

    2: Had to load jQuery locally. Loading from Google hangs the app.

    Update: Posted on awesomium forum asking for some tips on this case :)

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  • Where can I get Awesomium 1.7 to try out? :P

    I'm still concerned it won't do WebGL as fast as the real Chrome does. Chrome uses a sophisticated multi-process model to maximise performance. I don't know how it works but if Awesomium stays single-process, it will use less efficient code paths through Chromium, so WebGL will indeed work but it still may not guarantee good framerates. We'll just have to see.

  • Hey gammabeam. Titanium Desktop is built to do this. It's extremely easy to do: I managed to export this fairly complex game in under a minute once I had it all set up:



    How did you make it work? My game doesn't work at all after exporting and building it for html5, the demos works though..

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