> It's probably a problem in your project. I recently compiled a project with Crosswalk 10 and worked right.
can you tell me exactly what settings you did in both C2 and intel XDK ? and you testing device model please.
Sorry for the delay.
My device is a Sony Xperia Z Ultra (SOL24, japanese model).
I recently published a game in Google Play using C2 and XDK with Crosswalk10: https://play.google.com/store/apps/deta ... a3.chicken
In C2, I kept WebGL on and Sampling linear. My game don't use physics. Does your game use physics?
In XDK, Android-Crosswalk settings, Standard Cordova Plugins, I kept only Device plugin on. In Build Settings, Minimum Androd Version 14, Target Android Version 19, Signed on and Crosswalk Version 10.
Before the compilation, did you test your game with Wi-Fi preview or XDK preview?