digera - Honestly, I have trouble following C2 explanations in strictly text. But I do see the benefit of using arrays. I'm going to look into that.
And thank you for the encouragement! I'm still working on my first game for now, so it'll be a while before I truly try to tackle this space shooter game I have in mind. I will SURELY make sure everyone is updated when I get back to this project I'm asking about.
Zero6 - GAAAH!!! That's...that's...That's almost EXACTLY what I have in mind. There is a minor difference: for MY game, I picture the top down view being like Galaga, where the player is at the bottom of the screen and the enemies engage from the top. So while what you shared here is...pretty much...what I'm working towards, there is a subtle difference.
.....and there's still one thing I have up my sleeve that even Revolver360 doesn't have: and that's my secret weapon.
Valerien - Right. The 3D space will be a mock-up, of course, if I do it in C2. I'll have instance variables and/or arrays to keep track of mutual values between the two planes of perspective.
R0J0hound - HOLY CRAP!!! That was awesome!!!
It has been nearly 15 years since I was in calculus/trigonometry, but surely this will help me refresh my mind. Thank you so much!