Download Construct 2 release 30

  • Always default, we'll get a browser selector in at some point.

  • Is there any way you guys could add picking for instance variable. By this I mean to pick the object with the lowest or to highest instance variable to the next build like in construct 0.x.

  • You might be able to code it yourself with a for-each and pick-nth.

  • You might be able to code it yourself with a for-each and pick-nth.

    I was think that too. But I would us the 'for" loop not "for each" with the pick-nth.

    I will try I and, see what will happen.

    Edit: It works thank for the tip.

    Also is there a way to add other event sheet into the current one i like in construct 0.x or that feature has been added yet.

    Edit2: I did not notice it until now but I love the Zoom feature in the editor.

  • Looks great, but some bugs with graphics:

    1. You removed build-in sprite editor, fine :S, but now, how the hell to set hot point?

    2. When I resize a sprite (it has one color (eg. red)), then I get some white-red gradient near edges like blurring.

    3. When I try to move a sprite by one pixel in Layout editor, then, it's a magnetic effect. First move taking few pixels like icons in Windows :S

  • 1. You removed build-in sprite editor

    We didn't intentionally remove it, C2 is being rewritten from scratch, we just haven't gotten that far yet!

    [quote:3kktup38]2. When I resize a sprite (it has one color (eg. red)), then I get some white-red gradient near edges like blurring.

    This is typical of linear filtering - nothing to worry about. I suppose the fix would be to use point instead of linear filtering, but there isn't an option for that yet.

    [quote:3kktup38]3. When I try to move a sprite by one pixel in Layout editor, then, it's a magnetic effect.

    Can you explain this in a bit more detail? I can move objects in the layout with arrow keys one pixel at a time and it seems to work fine.

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  • Hi, i am having some trouble previewing a file made with C29 on C30.

    Alert message pops : "Assertion Failure: No project JSON model available"

    Anyone with the same problem?

    Thanks!

  • Can you post a .capx that reproduces the problem?

  • The System Compare Time condition isn't implimented in the runtime:

    Assertion failure: Condition method 'CompareTime' appears to be missing, check ACE table names match script names[/code:1c6vnayk]
  • Woops Will get on that...

  • Dude this is great! What you're doing is sooooo amazing, Ashley.

    Unless you need an artist/designer to help with game demos, then I would be happy to assist!

    [edit] O! I just read about your early-adopter license! I'll just buy that when it becomes available!

  • Great work! It's very encouraging to see such rapid development. Keep it up!

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