Construct 2 for Xbox One

  • spongehammer

    Whoa, seriously? I haven't even programmed the d-pad to work in my game (only the analog)... maybe it's translating the analog to be a dpad? Really weird, but at least it's something!

    Thanks a lot for trying it out. How was the FPS?

  • Hard to tell really.. seemed ok. I could see the seams in the landscape though.

  • I would love to see official Xbox One support. Just became an official Wii U developer a few months ago and Construct 2 plays nice with the dev kits. Many features are left out until we get official support though.

    -Mike

  • Could this controler thing be solved using an external Plugin?

  • It should be possible as you need to make your game in visual studio and the software on the XO is essentially windows 8. However, often times with consoles there is a stripped down version. At least that was the case for the XBOX 360. If you made a .NET game you had to deal with a compact .NET framework on the XBOX. What would happen is that your game would run on the computer but as soon as you deployed it to the XBOX errors would show up.

    It's too early to tell. Once the ID SDKs are released we should get a better idea as to the full capabilities.

  • mammoth

    Thanks for this detailed explaination:)

    Still crossin Fingers:)

  • I actually applied to be an ID developer. They said they would interview me which much better than getting a no. I actually released and XBLIG 3 years ago so hopefully that helps me get into the program.

    If I do get accepted I will try to do some testing to make C2 work for it.

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  • I actually applied to be an ID developer. They said they would interview me which much better than getting a no. I actually released and XBLIG 3 years ago so hopefully that helps me get into the program.

    If I do get accepted I will try to do some testing to make C2 work for it.

    mammoth

    How did the interview go? I just applied and will more than likely receive a call next week.

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