Construct 2 Discount

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  • sqiddster ... that's a pretty good question..

  • sqiddster

    I guess they don't have full control on these reductions

    I can be wrong though

  • I'd be surprised if Steam would put their product on sale without their consent. It does however seem like quite a hefty discount that's strangely generous.

  • Well it's a steam summer sale.

    The best part is Game Maker Studio isn't on sale, so C2 will get a lot of curious people who want to not be limited with the free version.

  • I just read one of the post

    be aware of the limit if you buy with steam


    In the absolute, it's rather recommended to get the license from Scirra's website/manual installation. It allows you to keep up with the beta, execute several C2 instances at the same time (Steam version allows you for only one), it has no DRM and supports better Scirra in the end (money is sent directly to them).

    Scirra's store also allows you to get license and redeem them later/gift them. I don't know how this works with Steam's licenses. (Also Steam's licenses are not linked to Scirra's website/badges)


    read well, lucky I didnt buy yet :D

  • Any plans for Scirra to meet the deal on Steam? I'd gladly buy from Scirra directly, but at the same time, shelling out twice as much is not a thrill either.

  • I just read one of the post

    be aware of the limit if you buy with steam

    read well, lucky I didnt buy yet :D

    Well most of that information is for going for a company itself. For a company, you might not want steam running due the company policies or whatever.

    The only real difference between Steam version and Scirra versions are:

    1) Instances: Steam can only have 1 instance open

    2) DRM : Steam requires initial online, and understanding on how offline mode works.

    3) Profit : Due to being a retailer, Scirra sees less money from it.

    For gifts, you can do the same with any steam product and keep the license in your inventory if you're not directly purchasing it for someone.

    <font size="1">Beta access you can do on steam as well, although for more control on what version you use (Other than Latest Beta VS Latest stable), a Scirra license would be better met in that regard too. However many people either use Latest Beta or Latest stable anyway so that's not much of a difference


    The Steam version makes sense if you're a solo person wanting to develop unhindered. If you're a company with multiple people I recommend going through Scirra as it's easier to have a non-personal license through them (although you could make a company steam account, but only 1 computer can be logged into PC steam.)

    There is some sort of sharing information deep within steam's latest client patch, but that "family share" feature hasn't even been mentioned by Steam so who knows what it is.

  • Any plans for Scirra to meet the deal on Steam? I'd gladly buy from Scirra directly, but at the same time, shelling out twice as much is not a thrill either.

    I'm exactly in the same situation. I have registered here just to support your words, as I have been wandering these forums for around two months. I have been using the free version of Construct 2, watching and reading tutorials and... yes, I missed the spring sale.

    I don't know if it makes sense for all of you, but... if Steam is selling Construct 2 at 50% of the original price, wouldn't it be better for Scirra to meet this deal until July 22nd?. I prefer to buy this directly from Scirra, because i just don't use Steam, but if 22nd arrives and there's no similar deal from Scirra (or at least some kind of deal), I don't know what I'm going to do.

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  • rep2d

    I know what I'm doing. I will wait until the 22nd. If Scirra matches the 50%, I'll grab it. If Steam goes lower, I may grab it (daily deal thing) there... but again, I prefer to go to the source directly.

  • I'm ready to jump on that deal - but I am also waiting if Scirra matches the 50%. I'll grab it if it they do. Not a fan of steam at all. I have many purchases with them. This is one product I would rather not purchase through them. But at 50% off, that is a big twist of the arm.

    Please match it - Pretty please, would rather buy it here.

  • We have no plans to match the Steam sale at this time.

  • We have no plans to match the Steam sale at this time.

    <img src="smileys/smiley19.gif" border="0" align="middle" /> Say it ain't so - Oh, well - now I got to decide to steam, or not to steam. 50% is huge, but the decision isn't going to be easy as I really, and I mean really don't like steam.

  • I have no issues with Steam at all. The only problem I have with digital purchases is the ability to sell them when your done (games especially).

    But regardless I'm watching the Steam page. If it drops even more, I'm on it. Since they did RPG Maker during the sale, I'm hopeful that they will do Construct 2 too. (construct tutu???? :) ).

    If it doesn't, then I buy on the 22nd.

    My arsenal will be Monogame for larger projects where I really need more code control. And Construct 2 for cool action, more simple games (in terms of gameplay design, not saying Construct 2 cannot do complex at all!).

    GameMaker lost out. Primarily with their no-upgrade policy and no iOS out of the box.

  • Okay, I purchased via steam. Should've held out till 22nd <img src="smileys/smiley29.gif" border="0" align="middle" /> but, well, things tend to slip on the weekend, so brought it now.

    klkitchens, I actually prefered game maker and was dreading the shift to construct when I was weighing the two, but I agree klkitchens, the no-upgrade policy and no ios out the box was the killer.

    Also, having spend the last week with construct, it has sort of grown on me and I like's it <img src="smileys/smiley2.gif" border="0" align="middle" />

    For those going the steam route - The installation process was easy enough with steam. Just make sure you uninstall previous versions.

    The only grip with steam is it has to be on in the background.

    All in all, very happy with this software. Needs more example(s), tutorials as I am one of those that like learn by seeing things in action. Hope to add some in the near future myself. Software is only as strong the community behind it.

  • Glad to hear you got it (and more importantly agreed with me!) I posted on their forum about the no-upgrade policy and the rude manner they presented it.

    Monogame is $995 per platform (iOS/Android), but I can code in my native C#/.Net which is why I will use it for larger projects.

    For a good tutorial, watch this series:

    He goes from nothing to a game in about an hour and explains along the way.

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