Some conditions can't be used in one event?

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Footsteps SFX One contains 400 sounds of steps and jumps on different surfaces.
  • I am making a dog simulation game. I had a lot of info about the problem written, but my computer turned off and all I wrote wasn't saved. So shortly:Why can't I use the "on collision with another object" and the "Keyboard: On Z pressed" conditions on the same event?

    fassFlash, because they are all triggers, you can't trigger something while is checking another trigger, or the player would play them at the same exactly, I said exactly, not simultaneous, time, what is very improbably, because the engine run at a ultra high speed comparing with Our hands.

    That make sense for you?

    Instead of using two trigger, use one check condition and one trigger, like:

    Keyboard: Key Z "IS DOWN" and them check the trigger condition, "ON" collision with another object.

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