CocoonJS Export, weird iOS Display

  • Inspired by superkew's comment I fixed both problems by adding

    "Every tick: system set canvas size to LayoutWidth x LayoutHeight"

    Late response I know but I discovered I was accidentally setting the canvas size in one of my games every tick, and it was resulting in the frame rate being about halved. After changing the code to only set the canvas size when the device was rotated it solved the framerate problem.

  • Samsung rejected my app because of scal problem on many samsung devices also there is some problemes of crash when you click menu button on the phone .... Ludei should correct these problems :S

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Samsung rejected my app because of scal problem on many samsung devices also there is some problemes of crash when you click menu button on the phone .... Ludei should correct these problems :S

    Send Ludei the report normally Samsung app review team also adds videos and a list.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)