I'm using 146 also. So I don't know why my input doesn't work.
Guess I'm going to have to get down to the basics and see if something is broken some where in between. Thanks for the heads up :)
But if its true that scirra targets for education licenses than one-time dev licences i have to say one thing.through dev who use it for real $work$ you ll get more credits and more people who dont know how to coding will buy c2 if they see decent robust games.if you have more than one game (and not the ONLY game) like ubie land to stand proud in the markets that will be the real thing.show me what you made with this tool and if i like it ill buy it.its simple.i saw a game called TIAMAT X i ran it in my old phone.theres no chance to achieve a smooth game like this with c2 at the moment in android or ios.
unfortunetly there will be always more schools (giving stable income) than independent developers. Anyway the best is still to come: when Ludei will ask for $$$ and there will be no good alternative on Android (like Ejecta on iOS)
I swear I had wrote this already in this thread, but I can't see it :P
This works amazingly for my game, which is physics heavy! I'm not sure how to report or anyhting, but there is just one bug, which is it crashes with an error when I retrieve a physics object's "mass". (There's 2 points where I'd refer to the objects mass and those two times gives the same crash). Other than that, perfect!
Would you need to sign these APKS ? thats a nightmare
I've just been testing with the signed Debug apk that CocoonJS gives. It only takes a few minutes to sign APKs anyway, so I don't think it would be a big deal for a final release.
railslave for signing apk I made a desktop shortcut having the target like this:
"C:\Program Files (x86)\Java\jdk1.6.0_38\bin\jarsigner.exe" -verbose -keystore C:\Android\user.keystore C:\Android\app.apk user
copy your unsigned apk to c:\Android (or any other location) and rename it to app.apk (or any other name)
Takes 1 click and 10 sec to sign.
P.S. I have 4 shortcuts for decompile, compile, sign and zipalign
I use decompile apk to remove one of the 2 armeabi library that cocoonjs offer. that way the file size is 5MB smaller
1 easy tool to make keystore,
to sign APK with keystore,
and align signed APK
Has anyone noticed that WebGL now magically works for them? I would always get black screen when enabling it before - now it completely works. It's noticeably less performant, but the effects are working great for me.
Great let do some OUYA, <img src="smileys/smiley1.gif" border="0" align="middle" /> I am happy and excited. This is a good news hope it will get more better as the time pass.
It's working perfectly, well almost perfectly. My games are working as they should but then when I try to play another song it doesn't work. Music just stops.
I recently asked Ludei about IAP for OUYA. Their response:
"We don't have that task in our roadmap, however we'll take a look a it in the future."
As far as I know, there is no other way to monetize with OUYA. Seems like IAP would be a pretty important item to have on your roadmap.
Develop games in your browser. Powerful, performant & highly capable.
????? WOW, seriously. There they boast there core IAP can handle any IAP system through CJS, but now not interested in the Ouya IAP....... this blows. I'm not sure what to say. I think I'll try and contact Boxer8 and see if they can nudge them. This is serious joke. They are bumping the number of other OS but not Ouya. sigh, just a big sigh.
I know man, big *sigh*
<img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/e73cfcdf-b58f-4d6a-99df-1b6b3dd5db4e/2013-10-21_1902.png" border="0" />
Does anyone know why Cocoonjs 1.4.4 still isn't available for IOS? It seems like we have to wait so much longer for the release.