Is there something easy to miss that would make the host grab zero values for client input states? I followed the pong example, and used all the parts it looked like I needed for my project. But the host always grabs "0" (zero) for my input values no matter what I do.
Here's what I know:
-I originally added the input tags in another layout. I tried adding them in the same layout. No change.
-The PeerID that the peer says it is, is the same PeerID that the host is trying to read from
-The peer is setting the input values to non zero numbers.
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Alright the problem was with the second item there about the peerIDs. There was two issues I believe.
I was assuming the Multiplayer.PeerID returned the current instance's peerID.
The multiplayer peerID table is not ordered the same across host and peers. (I'm not 100% sure if this is the case)