I'm making a simple game (WIP) that you can try here:
Controls: Keyboard arrows - Left/Right to move, Up to shoot a fireball, Down to smash the cars
I would like to build a native iOS App but when I do it with Ejecta, everything is very slow...
From my previous URL, in Safari, it works pretty well.
I tested my game on iPad Air, iOS 8.2
This game don't use physics engine. The animations are made with Spriter.
I'm a beginner so my code is probably not super optimised...
on iOS 8 and upwards, it may be preferable to use a webview based wrapper (Ludei's webview+ (not canvas+) is fast from what Silverforce tested), however I will let other people give their advice as I do not use wrapper myself.
Ejecta is now outdated, it's slower than the default WebView (Safari) in iOS8+.
Ludei's WebView+ is even faster by many folds since it uses the enhanced WKWebView. It'll run your game exactly like your top end PC. Quite amazing in fact.
PhoneGap Build is also fast from iOS 8+. It doesn't make any sense to use Ejecta any more from iOS 8 onwards, and we recently deprecated support for Ejecta because of this. See HTML5 game performance on iOS 8.
Aphrodite — Ashley Thank you guys!
I'm sad for Ejecta. It was really easy to build iOS games with it...
So, WebView+. Is there a tutorial to explain how to do?
I will take a look to PhoneGap too. I don't know why, I'm not confortable with it.
Develop games in your browser. Powerful, performant & highly capable.
Ok, it's better with PhoneGap