Hi guys, gals,
Let me just say that I'm sorry that we have not been trolling this forum on a regular basis until now. I promise that will change. Here is some 1st hand information from Ludei:
1st, let me explain the Splash screen requirement. The platform is completely free until sometime in Q1 (possibly the end of the quarter). So the only thing we can get for the effort and expenditures we've made on the platform is awareness. And we really need the awareness right now. So please bear with us. The splash screen will be removable once the platform business model is in place. I apologize for any inconvenience that causes, hopefully the value you get from the platform (for free!) is more than worth it.
2nd, the business model is coming and I promise you'll like it. There will be a free component and the paid model will not be "$250/mo", although you could end up paying us $250 per month, but you'd likely be making $25,000 yourself if you were (and no, it is not going to be rev share based). Patience please, coming soon. It is 98% baked.
3rd, the platform is now at 1.0. We have accelerated Canvas cross-platform and many developers are seeing a 10x improvement in graphics performance, especially on Android. We also have JS APIs for cross-platform In-App Payments, for iOS and Android today, many more coming in the 1st half of next year. We have APIs for multichannel audio, Box2D native acceleration, gyroscope, camera, geo, accelerometer, and now even SVG support via the new Canvas Path command (1st in the world, as far as we know, really freakin' cool!). And we have support for Live Updates in the field, push messaging, analytics and numerous ad networks, not just Mopub. Lastly, we released our Cloud Compiler in October and we already have over 100 games in the app stores. The Cloud Compiler will be extended in Q1 and Q2 to support numerous output formats, we intend to support packaging for every relevant destination where our developers could make money. Stay tuned.
Lastly, our most successful developers have come from Scirra and Construct2. I want to thank Ashley, Thomas and Paulo for all the great work they are doing and thank the developers that have come over and given us a look. If you looked at us 2 months ago, even 1 month ago, come back and look again. The platform changes for the better almost daily.
We will pick up Construct2 developers where Scirra leaves off and get you across the finish line with fast, feature rich packaged apps and a full suite of cloud and monetization services. Stick with us.