AAC and M4A Audio Files (Construct R50)

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  • chrisbrobs

    Using FF5 on XP.

    There is a very slight delay - microseconds, but hard to accurately quantify - but certainly not 1.5 secs. That's very slow!

  • chrisbrobs

    Using FF5 on XP.

    There is a very slight delay - microseconds, but hard to accurately quantify - but certainly not 1.5 secs. That's very slow!

    ------------------------------------------------

    I'm downloading FF5 now !

    Thanks zeno98

    I hate changing things   <img src="smileys/smiley19.gif" border="0" align="middle" />

  • You don't really need to change, but you WILL have more options! There's a difference :)

    You can test things out on different browsers now.

  • You don't really need to change, but you WILL have more options! There's a difference :)

    You can test things out on different browsers now.

    -------------------------------------

    I just installed FF5, and it is miles quicker playing that simple sound test.

    I didnt take into consideration was the fact that i am only using a 'Broadband dongle' which will slow things anyway, but FF5 deff faster.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • To bad you cant just make some browser plugins to play sounds.

  • To bad you cant just make some browser plugins to play sounds.

    Well, it exists, it's called Flash. ^^

    Doh...

  • To bad you cant just make some browser plugins to play sounds.

    Is there a way to download the 'sound files' when you open a game, and play them from the hard drive ?

  • Kyatric

    Well I mean a full fledged non proprietary plug.

    chrisbrobs

    Perhaps with Java, but that's even more limiting. Or some one could maybe make a plug for FireFox, but sol for other browsers.

  • The sounds and background music in GameSalad online games seem "normal" compared to Flash games (you'd swear their games are Flash if you didn't right-click and see the regular browser menu).

    Anybody know how they're doing their sounds?

  • The purpose/advantage of HTML5 is supposedly to have everything you need in the browser without further downloading required (apart from the game assets themselves).

    Adding an audio plugin would defeat this purpose.

    Maybe, in the vein of what Tom said previously, launching a kind of petition to make pressure on the browsers company so they :

    * Implement the missing formats

    OR

    * Agree on some audio standard that all browsers would implement

    I'm not sure there's so much money to be made out of audio and video formats (even if some companies have made) as it is involved with another standard (HTML5). This defeats the profit of standardisation and won't help a browser to win over the others. On the contrary, I'd dare say that the first browser to have the most formats supported might be a winner.

    Also, by not providing a decent and compatible single audio format those browsers push the unnecessary use of more internet bandwith (not having a single audio format supported leads to the multiplication of audio files (to cover the clients' browser audio support possibilities))

    bigcatrik, I don't know if it the case for this peculiar website but I've encountered html5 libraries whose audio support was based on flash (counting on the major deployment that flash is still enjoying).

  • Internet Explorer has OK sound support - it does cache files after the first time it's loaded. Firefox and Chrome have new audio APIs which are separate to the audio tag that I'm using right now. It's possible to use those Firefox and Chrome specific audio APIs to get good playback. It's a bit of a waste of time, though, to do all that just because Chrome and Firefox have terrible caching. I guess Gamesalad have gone that way.

    What has the internet come to when IE works and you have to add special workarounds for Firefox and Chrome??!! :S

  • What has the internet come to when IE works and you have to add special workarounds for Firefox and Chrome??!! :S

    Heh

    Yeah it only took em like six years to add proper png support, and now they're ahead of everyone else, and not shoving silverlight down our throats.

    Isn't this one of the signs of the apocalypse?

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