look at this capture.
I freshly reinstall C2 Beta r210, install your last files version, and compile your last capx, in Firefox (last release) and in Chrome.
See what happen !
I check the zoom in the two browser, it is at 100%. But as you see, it seems bigger in firefox than in chrome. So i wander if Firefox makes an "automatic scale" of the canvas or something, that may distrub the shader. It's not "mouse" dependant as you see, it's buged on the animated yellow square light.
But I have the same problem with the "mouse" light (i just can't capture the mouse cursor to show you...)
so i dunno.. really weird...
I will just work on chrome for now.
For the normalmap Y axis, no more problem. I made a mistake
Thx again for your work, this shader is impressive.
Do you think, in a future version, you can add specular (using a specular texture ?)
Actually, I have a lots of 3D meshes with diff, spec and normal. So i can render from 3DSMax sprites in 3 versions : textured, normalmaped and speculared, and mix them in C2 with your shader.
I made some test and it's work great with texture and normal. Just wander if I can use Specaular too.
another question, not relative to normalmap, but do you know how I can make "selfilluminated" textures (I got many meshes using selfillum too )
But once again, great job !!!