I have a clean, artifact-less sprite with a pure red color. Shifting hue with the HLS shader shows a clean, usable result in the editor:
But terrible artifacts at runtime:
Attach a Capx
Description of Capx
Uses the HLS shader to shift HUE of a red sprite by 75% or more.
Steps to Reproduce Bug
Just run the capx. From what I hear other users get that as well.
At runtime terrible artifacts appear.
Clean, usable result, just like the editor.
- Chrome: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Windows 7, 64 bit - SP1
NVIDIA GeForce GT 640/PCIe/SSE2 (Shader language 4.50 NVIDIA)
Latest driver - 347.09
Construct 2 Version ID