Steps to reproduce:
1. Create Spritefont.
2. Rename Spritefont, save project as CAPX and close
3. Open Project
The project will not open.
"Failed to open project" error massage
"Cannot Find Object Texture File 'SpriteFontBlue.png' in the object texture folder"......
The first Capx shows the project before renaming the spritefont and the second shows the error massage. I can't seem to recreate this with every Spritefont. SpriteFontPink caused no problems for some reason. Only renaming the other "SpriteFontBlue" caused the message. For our game project, I can't import any spritefonts or rename them without this error message.
Operating system & service pack:
Windows 7 64bit
Construct 2 version: R136
In addition there seems a bug importing sprite sheets with 13 columns. The last column is ignored. We added another column with a dummy character, making it 14 columns wide and everything worked fine again. I am not sure whether this applies to all odd numbers, or just unlucky 13!
Thanks - Great new plugin by the way.