I'm having issues with OnMoved and OnStopped.
My game don't need them, because I want use transitional animations between walking, running, stopping, etc, but after the release where it was implemented, my game stopped to work properly, and now, when I start to walk, it don't change the animation, same for stopping, where I have a animation between walking and standing.
Them problem is improved when it was reproduced for all my other poses, they are:
* Being jumping;
* Reaching the ground;
* Double Jumping;
* Bending down;
* Standing bending;
* Bending up;
* Sliding the wall;
* Sliding the ground;
* Climbing an edge;
All of them stopped to work after the patch, because the old method "player is moving" and "(invert) player is moving".
I'm not an expert in coding, but this is not being simple, but been more complicated than I can handle.
By the way, I'll make 3 new objects, each one with a pack of poses, one when the player being bending, one for standing and walking in normal way, another for jumping, etc, unfortunately, because it's not the way I did before, where my code was extremely organized, with many smart options to change things easy, not it'll be shared with many objects and pinned, hidden, etc... =(