I am months into my game development as a platformer, and running into the multiplayer functions I tried to keep further down the line. Knowing now that there is problems with peer syncing specifically for this, and purchasing a 200 dollar liscence, Im a bit disappointed that this is still an issue.
In my testing so far, every function of movement works ok (take away the 60fps to 30fps issue for now), but jumping is still an issue. In the tutorials, the specific event is for recording a key DOWN. And will not allow the same code to be input for key PRESSED. So, instead of using space for example to jump, I tried coding in on key down "W". Same issue. The jump is fine host side, but peer side its like the player is trying to jump, but doesnt get high and then attempts again, yet to only reach actual height/2 yet again. So the player jumps twice, but doesnt even complete any of the jumps fully.
Local variables I can work with, but Im wondering after this far into development, what can I do other than recode both mobile and pc events entirely for this with local variables or whatever I have to figure out now that I know the tutorial works not so well for platform games?!
Please make this worth my costs. Free version I could understand not having the right to complain, but pat em on the back for supporting a platform that has actually been around for a while, yet still has MANY incomplete events or communicative game to server actions, etc.