Simplest pathfinding around a tilemap track

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Units do not overlap each other and use different ways if there are several free ways.
  • Well, like in the bulletevent, you should check if you're not at the last node, because destinationnode+1 doesn't work there..

    Well, for flexibility, I'd need to tell it "the last node" or something, I can't use a fixed number because I'd have to manually change it for every track I used this on. I can't see anything under pathfinding where I can condition this?

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  • > Well, like in the bulletevent, you should check if you're not at the last node, because destinationnode+1 doesn't work there..

    >

    Well, for flexibility, I'd need to tell it "the last node" or something, I can't use a fixed number because I'd have to manually change it for every track I used this on. I can't see anything under pathfinding where I can condition this?

    The flexibility you are talking about is already implemented in the events that set the bullet-behaviour, so that shouldn't be a problem..

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