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What result do you want?
player cant shoot if click while player back part and mouse cursor are against each other
That should do it!
done, thanks a lot. AI enemy next. lol
i have bullet problem. lol when player running, he should stop shooting his bullet. I tried invisible feature but if its collide with other object. its animate an explosion. tried to disable a bullet feature and collide feature while running but when player shoot and then run. the bullet will vanished. lol
how about (option) to shoot while falling from a jump but it disable while running? I really appreciate for your help vene.
Well this is getting complicated XD.
I better get a free shot at this final product! (JK)
Wait no 1 second
There you go, now you can shoot while falling or jumping.
Before it was only while falling, my bad.
whats wrong with my event sheet? it still throw while running? huhuhu
Do you mean you can jump while moving forwards and still throw?
no I want to rid the attack while running/walking. its much better if player cant while running in the air. lol
my movement requirement is that hard? should I abandon this project? :'(
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I think that the bottom one in my last reply is what you're looking for.
bullet- on collision - object- destroy bullet, destroy object, OR, destroy object, add/subtract to/from global/instance variable (useful for enemy health, personal health, score, ammo pickups, etc)