I have just tried this imagepoint as you suggested and it worked fine for me thanks for that, but i have another problem..
I want my ball to jump from one platform to other platform and these platforms are of different widths, but I want these platforms to spawn with equal distance (irrespective of their widths)..Can't attach my capx because this is my second post..so here is what i did
GLOBAL VARIABLE platformspeed= 300
System every tick --------platform.X - platformspeed * dt
platform1.X - platformspeed * dt
platform2.X - platformspeed * dt
Player Set x to 500
So my platforms are moving and I gave Platform behaviour for my Player and Solid behaviour for the base. I don't want the player to move left/right so I kept X of Player to 500 every tick..
So for spawning platforms /base I wrote
System Every 2 seconds -- System create object platform1
X= platform3.ImagePointX (0) + 655
So by this, I was able to spawn platform 1 after platform 3, but basically what I need is
1. I want to spawn random objects not platform 1 or platform 2 etc..
2. I want them to spawn at equal spacing, (but each platform widths are different)
I'm using free editon of construct 2, so i can't use families here..so any suggestion?