Hey All. What I am trying to do is during the players jump continue the forward momentum when the player is not using the left join stick. One thing I thought of that I figured would work is the following:
Event - animations - Is animation "idle" NOT playing
SUBEvent - player - Platform is jumping
SUBEvent - player - Platform is falling
SubSubEvent - player is NOT mirrored - simulate platform pressing Right
SubSubEvent - player is mirrored - simulate platform pressing Left
This however does not seem to do what I want, which is only apply the simulation when the player was running. As a side note (is Moving) does not work as it seems jumping/falling triggers that.
So with this result if I jump while standing still the player then moves to the left or right depending on which way I am facing when instead should just jump straight up as normal.
Any thoughts on how to do this? I would think the not for idle animation would keep if from entering the subevents but that does not seem to be the case.