heres what i have so far- just really rough to show you it works! thanks explorer-lucy-74072.bitballoon.com
Would it be possible using your grid system to make it so that i could have it so the player drags their finger across the tiles to create a line that the player sprite will follow if they confirm path after drawing the line
skrotar
You might first record target tiles then moving to them one by one with rex_grid_move behavior.
rexrainbow
I have a crash in the board plugin. Remove chess by UID crashes, whereas remove chess does not.
Here is a short capx that shows the problem. It will crash as soon as you run it.
https://www.dropbox.com/s/hjyld9e8jmvrjo5/meg.capx?dl=0
Thanks for your time, and thanks for the plugins.
yours
winkr7
Thanks, I had fixed them, please download rex_board_edge plugin again.
I still get the crash--It says its in SLG_boardplugin. I don't think it is board_edge.
I downloaded, board, edge and slgmovement and tried again, Same capx in the above dropbox still crashing,
Thanks for your time.
Winkr7
Okey, I uploaded rex_board plugin again.
Thanks. That fixed the problem with Remove chess by UID. I am also seeing this.getWrapMode is not a function in another project but I have not isolated it into a small capx yet. I will post it when I track it down.
Thanks for your time and thanks for the plugins.
I updated all my board plugins, hope I did not miss something.
The crash is in Board are chess neighbors by UID ( i only tested non-wrapped neighbors).
It doesn't crash if they are neighbors, only if they are not. The attached simple capx will crash
immediately when you start it up.
https://www.dropbox.com/s/4d8l7uij1rd5b4u/meg.capx?dl=0
Thanks for your time again.
I had updated board plugins included instance group plugin yesterday, and fix some bugs, update them and try again.
Great. Its fixed
Your are welcome!
"You might first record target tiles then moving to them one by one with rex_grid_move behavior."
Could you give me a quick run down on how to accomplush this? im sure i can figure it out
Here is a sample capx. It pushes tile.UID into an official array, then pop tile.UID in front of this array to be a moving target of rex_gridmove behavior.
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Update
rex_board: fix a bug while add a chess with UID to 0.