[PLUGIN] Timeline

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  • rexrainbow

    ive been through those already still not understanding how this is different from using the wait function wait can be called from within one on body on load function and have as manny periodical wait calls happen to spawn different objects like on start of layout wait 2 seconds spawn this one wait 5 seconds spawn that one but you would have to tell it to spawn that one as manny times you want it and at the position how would i do that with this plugin to minimize function calls?

  • eldods

    Yes, you could use "wait" action to do the same thing. My plugins only move these actions out of event sheet to an external file, moreover, the external file could be edited by excel since it could be csv format.

    So excel could be another event editor (or level editor) for your game by using these plugins.

  • rexrainbow

    thought so didnt realize the whole excel part didnt take that class i took access seing this plugin is making me regret that now <img src="smileys/smiley35.gif" border="0" align="middle" />

  • Update:

    • Now the timer at Timeline plugin could use official function plugin to be it's callback.

    Sample Capx

    Note: remember DO NOT use "action:Setup timer" at "Z: Deprecated" group (shown at action select list in C2 editor) if user want to use official function plugin.

    Actions at ""Z: Deprecated" group are used for rex_function.

    • Add some actions at "Timer: Triggered timer", which could assign new parameters of callback, or start/delete current triggered time.
  • How does that capx call the cb function when the function object isn't in the layout?

  • kenhes

    I recommend user uses official function plugin (without rex_function plugin). The official function plugin is a global object, it might not have this problem.

  • Oddly, I get an error when I use the official Function instead of yours.

    <img src="https://dl.dropbox.com/u/10196246/Capture1.JPG" border="0" />

  • kenhes

    Try re-downloard plugin again (link). If this bug still existed, please provide the test capx.

    BTW, "call function at different layout" is another question, you might put this question at "How do I...".

  • Newbie Question: How do you download your plugin folder, I click timeline and it opens another tab with all these weird characters.

  • Gamezilla

    1. Right click the download link

    2. save the file

    3. the file is a 7z zip file actually, unzip it

    Or you could use my plugin repo.

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  • I have problem with the first step.

    <img src="http://i.imgur.com/x8rWwVX.png" border="0" />

    For now, I copy paste the action line from your example. But I cannot do step-by-step putting in the action to my event page. Either I do not know which option to choose or there is simply no way to do it with point and click.

  • cvl4317

    You could use official function object, see this post.

  • Update:

    Support save/load system (r124+)

  • - Now the timer at Timeline plugin could use official function plugin to be it's callback.

    Sample Capx

    Your sample capx is 404. (quote is from scirra.com/forum/plugin-timeline_topic46150_post367708.html )

  • Thanks for notification, this is an updated link --

    Capx.

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