Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Great plugin. One feature request though. Is there any way that you could add the ability to set a direction property when the object (NPC in my case) is moving? That way we can use this for animation control. For example, if the object is moving left, I could read this from a variable and tell my sprite to play the "left" animation. Thanks in advance!
hey if you are still developing this there a bug with your behavior the on sprite menu where you have default values are at I could not change any default values or behavior to reflect the new behavior value. such as this on the default value of the behavior i set it as 4 -way the sprite is still doing directional yet when i do on start layout ---set to 4 way it works.
Is there something messing up not allowing me or perhap other from changing default value without doing on start?
Hey, I know its a few years old now but I've been given a capx that utilizes this behaviour, when I click your link to get it it takes me to an untitled page, http://www.jenpop.com/construct2/runaway.zip but nothing loads, it doesn't download the behaviour or anything, Is it still working? Or is it an issue on my end?
I tried to download it and it worked just fine, so not sure.
Here is a mirror link to dropbox just in case.
Hey that's super thank you!
I dont get how nobody ask for this but, is there anyway to implement this behavior into a grid? Because i try and try but it looks there's no easy way to snap the Sprite into a grid using this plugin. You should merge the movements with "rex's board movement"
Develop games in your browser. Powerful, performant & highly capable.
hello guys, i working on small procject of action rpg, I using this ( runaway behavior ) and i have a question, how you guys put your animation in this behavior ? i mean that my enemy face one direction..
thanks btw, such a cool behavior