Input Manager (Construct 2 Plugins)

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  • hi there!

    how does this work ? how do i go about using it ? :P

    • You can set inputs to the "down" or "up" state for given inputs using the plugin's actions, and then instead of using keyboard inputs or gamepad inputs, you just use the plugin's conditions.

      Here's an example:

      On mouse left click down => InputManager set input "fire" to down

      On mouse left click up => InputManager set input "fire" to up

      Is "fire" down, Every 0.5 seconds => Create bullet