Call javascript functions, get and set object properties and call object methods. Keep event sheets for high-level logic. Implement game objects, and algorithms in javascript.

Example Files

Sample_6_0.capx (385 KB)

Example demonstrates how to call javascript functions and use aliases to get/set object properties and call object methods. See full description on plugin's promo page:

Version History

Version Size Downloads Released
0.6.2 (Current)
13 KB 137 Download
12 KB 53 Download
12 KB 36 Download



0.6.2 Stable (13 KB)



  • Download count 226 total downloads
  • Latest download count 137 downloads of latest version
  • Average download count 2 downloads per day average




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  • I think I found a bug with the plugin. an alias with multiple variables overwrites if they are same. For example:

    var RectA = {

    left: 10,

    top: 10,

    right: 30,

    bottom: 30


    var RectB = {

    left: 20,

    top: 20,

    right: 50,

    bottom: 50

    Setting alias RectA.left writes to both RectA and RectB. The only way to get around that is to use RectA.left1 RectB.left2

    • Ok, now I got this. This is not a bug. You're just using Aliases wrong.

      You initialized alias "RectA" with javascript "" (empty string). It means that alias "RectA" refers to nothing. The alias name is just a string. There's no way for the plugin to know that you meant javascript object named "RectA".

      So when you're later setting "RectA.left", you're actually setting "".left, which is just the global variable named "left". You also initialized alias "RectB" with an empty string. That's why RectB.left also means global variable named "left". Same variable. Actual javascript objects RectA, RectB and their properties stay unaltered.

    • Can't reproduce the bug. Can you send me the sample project file with the bug?

  • Fixed the .c2addon file. Previously it wouldn't install the plugin when dragging and dropping the file in to the Construct 2 window.