Beta versions are not as thoroughly tested as stable
3D model improvements; bug fixes & more
28 July, 2026 ()
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Notes
It's the start of a new release cycle, and we have another big update for you! First up there are a range of 3D model improvements. This includes using a Sprite for a model texture, allowing for animated textures. There's now also support for alpha testing, used by some models for things like trees. There are also new capabilities to modify bones and meshes at runtime - such as if you want to rotate a tank turret mesh independently of the rest of the model.
Other changes include an update for the code editor (Monaco) and some bug fixes. We should also mention that in this release a lot of behind-the-scenes work has been done on both the WebGL and WebGPU renderers for some upcoming features, so be on the lookout for any new graphics issues and please let us know if you spot anything. Happy testing!
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Launch r496
New Additions
3D model: support models using an 'emissive' texture instead of a 'diffuse' one
3D model: add 'Set mesh object' action to use a Sprite instance as mesh texture source
3D model: support models that use alpha testing
3D model: add actions to modify bones and meshes at runtime
3D model: support auto complete in expressions with arguments
Layer draw order option 'Z order flip' (works as 'Z order' but reverses when camera Z < 0)
Changes
Remove support for Z axis scale 'Normalized'
Change default Z near/far values to 10/100000
Layout View: use flatter styling for top toolbar buttons
3D camera: deprecate Z scale property (was only applicable for Z axis scale 'Normalized')
Shadow Light: improve editor representation
Update Monaco (code editor) to v0.56.0
Update 'Billboard styles' example to avoid Z fighting in editor
Bug Fixes
3D model: update the description of some expressions
Hierarchies: size of children not calculated properly after being setting to 0
3D editor: ensure gizmo not shown in scale mode if selection is not resizable
Mouse/Touch: cursor over object/is touching object conditions not using collision polygon for 2D objects in 3D view (regression r491)
Change layer draw order 'Camera distance' to work by view-axis distance instead of regular distance
Scripting updates
Add IRenderer methods set/isAlphaTestEnabled(), set/getAlphaThreshold()
Add IRenderer drawMesh() parameter 'normalArr' & IMeshData 'normals' buffer
Add missing type definition for IRotateBehaviorInstance rotationType
Add 3D model APIs for using objects as textures
Add 3D model APIs for modifying bones and meshes at runtime
Add 3D model API to get the final world transformation of a model
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