Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r496

3D model improvements; bug fixes & more

28 July, 2026 ()

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Notes

It's the start of a new release cycle, and we have another big update for you! First up there are a range of 3D model improvements. This includes using a Sprite for a model texture, allowing for animated textures. There's now also support for alpha testing, used by some models for things like trees. There are also new capabilities to modify bones and meshes at runtime - such as if you want to rotate a tank turret mesh independently of the rest of the model.

Other changes include an update for the code editor (Monaco) and some bug fixes. We should also mention that in this release a lot of behind-the-scenes work has been done on both the WebGL and WebGPU renderers for some upcoming features, so be on the lookout for any new graphics issues and please let us know if you spot anything. Happy testing!

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Launch r496

Changelog iconNew Additions

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3D model: support models using an 'emissive' texture instead of a 'diffuse' one
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3D model: add 'Set mesh object' action to use a Sprite instance as mesh texture source
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3D model: support models that use alpha testing
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3D model: add actions to modify bones and meshes at runtime
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3D model: support auto complete in expressions with arguments
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Layer draw order option 'Z order flip' (works as 'Z order' but reverses when camera Z < 0)

Changelog iconChanges

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Remove support for Z axis scale 'Normalized'
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Change default Z near/far values to 10/100000
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Layout View: use flatter styling for top toolbar buttons
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3D camera: deprecate Z scale property (was only applicable for Z axis scale 'Normalized')
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Shadow Light: improve editor representation
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Update Monaco (code editor) to v0.56.0
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Update 'Billboard styles' example to avoid Z fighting in editor

Changelog iconBug Fixes

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3D model: update the description of some expressions
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Hierarchies: size of children not calculated properly after being setting to 0
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3D editor: ensure gizmo not shown in scale mode if selection is not resizable
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Mouse/Touch: cursor over object/is touching object conditions not using collision polygon for 2D objects in 3D view (regression r491)
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Change layer draw order 'Camera distance' to work by view-axis distance instead of regular distance

Changelog iconScripting updates

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Add IRenderer methods set/isAlphaTestEnabled(), set/getAlphaThreshold()
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Add IRenderer drawMesh() parameter 'normalArr' & IMeshData 'normals' buffer
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Add missing type definition for IRotateBehaviorInstance rotationType
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Add 3D model APIs for using objects as textures
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Add 3D model APIs for modifying bones and meshes at runtime
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Add 3D model API to get the final world transformation of a model

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  • I use a lot of z-order switching for isometric-style content. Is there a way to make 3D models interact with 2D models in the same way as we use an orthographic view so 3D models are running along jus the X/Y axis ?

  • All that AND 2 packs of royalty-free assets in this economy?! Thanks a lot guys :)