Beta versions are not as thoroughly tested as stable
Browse local assets; 3D back face culling; bug fixes
17 June, 2025 ()
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Notes
In this week's beta release, the new Asset Browser now supports browsing folders on disk, so you can combine any saved asset libraries you have with other sources like your store purchases. Note this requires browser support for reading folders, which is currently supported by Chromium-based browsers like Chrome and Edge.
The 3D Shape object now also has a Back face culling option. This uses the GPU to automatically skip triangles that face away from the camera. This may or may not be suitable depending on transparency or face visibility, but for shapes where all the faces are opaque, it looks the same and is more efficient for the GPU. The ability to use culling is also exposed in IRenderer so scripting and addons can use the same capability (e.g. with the drawMesh() method).
Other updates this release include WebGPU performance optimization to better handle lots of Text and Drawing Canvas instances, bug fixes, and a few other changes and updates. Happy testing!
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Launch r444
New Additions
Asset browser: add option to browse local folders in the local file system (where browser supports)
3D shape: 'Back face culling' option
Settings: option to disable Example Browser
Array/Dictionary: add console warning if attempting to load valid JSON data that is not in the correct format
Bug Fixes
WebGPU: could render incorrectly in some circumstances when using Particles (regression r442)
macOS WKWebView: incorrectly handled minimizing main window
Animations editor: download options not working as expected in browsers which support access to the local file system
Animations editor: changing the name of an animation reseting size of instances in the layout view
Project bar: Timeline, Ease and Flowchart folders giving wrong feedback when sorting through drag and drop
Project bar: possible crash undoing tree changes
Flowcharts: keyboard not working as expected when attempting to rename preset nodes
Saving: crash trying to close a project in the time it takes for the 'Save & close' process to complete
Global instances: global instances on global layers created multiple times when chaging layouts at runtime
Performance Improvements
Improve Text and Drawing Canvas drawing performance with WebGPU renderer
Scripting updates
Add IRenderer set/getCullFaceMode(), set/getFrontFaceWinding()
Fix possible incorrect error message when an error is found in 'Imports for events' script
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