I'm making a game for MolyJam 2013 and since I know the theme in advance I want to plan a few things. My Ludum Dare entry was too simple and bad designed, it was ranked #196 in the overall category but I was a bit disapointed with the game. Anyways, in this jam you have to use a tweet from petermolydeux to design the game, and this is the one I chose:
A village with just 2 houses. You control a doorbell for both houses. Can you bring the 2 inhabitants together and make them fall in love?
I still don't know if I'll use pixel art or I'll try using SketchUp. I did this in 5-10 minutes and I liked the result, so I'll keep practising and I might use it.
<img src="http://media.tumblr.com/64e1ee792a11b5090b9e34e58f3502e3/tumblr_inline_mojviaRZXN1qz4rgp.png" border="0" />
(I'm posting all this info just to help you visualize my idea)
I want to make the player care about the characters, that should be the main motivation. We all have played games that were a bit crappy just because we empathized with the characters and wanted to help them. I want to achieve that kind of feeling and I'd like to hear your ideas.
There is not going to be any kind of interface and my intention is to keep it as clear and simple as possible. I don't want to fill the screen with texts about the character's story. Remember that it's a 48h game jam, it's gonna be hard to create a simple project and I can't spend extra time creating things like animations just to add some background to the characters.
So, how would you help the player care for a bunch of pixels keeping everything simple?