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Cannot use tilemaps to create iphone full screen games

  • hi

    i want to create a full screen iphone game and use tilemaps

    but i always get seams no mater what settings i use

    even if i use letter box integer scale i still get seams

    any idea whats the problem

    in the test file seams apear on the bricks and the plants

    i also compiled on real iphone it gives the same result

  • you set the sampling to "point"?

    (sorry i cant open yr capx, my c2 is outdated...)

  • its the tilemap. its picking up the bottom row of the cell above. i erased bottom row and it works as it is supposed to.

  • its the tilemap. its picking up the bottom row of the cell above. i erased bottom row and it works as it is supposed to.

    I also came to the same conclusion. Erase the tiny particles that have moved down and your brown plants will look normal. As for the spaces between the other tilemap, I was not able to reproduce them. They all seemed fine.

  • I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.

  • you set the sampling to "point"?

    (sorry i cant open yr capx, my c2 is outdated...)

    you are right but changing it did nothing

  • nlaakald you are right

    i used many setting with no use

    used many tilemaps also

    letter box integer scalling will not scale to fit the screen for universal release

    maybe should report it as abug?

  • also changing c2 view size to fit the iphone5 makes the problem worse

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  • I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.

    I think the tilemap object has a seamless mode somewhere in the proprieties, does that take care of the seams?

  • No. Seams worse. Lol. I could not help it.

  • No. Seams worse. Lol. I could not help it.

    Did you read my post at all? I told you how to fix the plants. As for the seams, you see in iOS. I guarantee its an emulator issue with scaling and desktop resolution. Compile your game and actually test it on an iPhone.

  • Did you read my post at all? I'm not the initial poster with the iPhone I'm the one that said the plants were the issue but that I was seeing issues as well with other devices. anyway I think it's my Photoshop it seems to be anti aliasing 1 pixel a wide along the right and bottom edge and I can't figure out how to turn it off. so I am remaking my sprite sheets and I'm putting an offset around the edge and a tupical all set between each frame facing I mean I'll try it out see if that works but I think it might have been a Photoshop issue for me

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