Particle testing/creating tool-Update 21/04/11

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  • Simple tool for Particle testing. The next version will allow for 'import and 'Saving' for the various settings.(or a print out)

    <img src="http://dl.dropbox.com/u/22173473/psplash.png">

    Old version

    http://dl.dropbox.com/u/22173473/Particlebasic.rar

    Note, the values in red cannot be changed yet.

  • I'm not at home testing this, just looking at the screeshot, but I notice, your many apps have a ui with lots of text and buttons and sliders always. I understand how this can be done with objects and events, but its a tedious process. Are you using a particular plugin or technique that's cutting out some of the tedium, or are you just more patient than me?

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  • I'm not at home testing this, just looking at the screeshot, but I notice, your many apps have a ui with lots of text and buttons and sliders always. I understand how this can be done with objects and events, but its a tedious process. Are you using a particular plugin or technique that's cutting out some of the tedium, or are you just more patient than me?

    Hi Lucid

    i know what you mean when you say 'tedious' !

    In this project the U.I is basically 'box objects' and a couple of 'sprite buttons', with text objects on top of them. As long as the 'snap to grid' option enabled (on a very low setting ) it is suprisingly easy to create.

    Dont get me wrong though, i have about 40 different 'back-up' versions each using different and various combos of sprite buttons, edit boxes, list object...Etc, and its took me about a week to to get to this stage.

  • Latest version 21/04/11

    updated stuff:

    More parameters working.

    The setting for DisplayAngleTurnSpeed is not sorted yet(possible bug)

    Added Collection of sample particle effects

    import/export/save settings will be done soon.

    http://dl.dropbox.com/u/22173473/CrazyParticles2.rar

    <img src="http://dl.dropbox.com/u/22173473/cparticles2.png">

  • Nice tool

    Maybe you could add some FPS counter to check performance?

    Also, it seems you like to set your window at X0,Y0, but it can be a problem. For example, i like to have my taskbar on the top of the screen, so it covers your window's title bar and i can't move it unless i hide or move my taskbar.

    Maybe you could try setting it to open in the middle of the display instead?

  • Nice tool

    Maybe you could add some FPS counter to check performance?

    Also, it seems you like to set your window at X0,Y0, but it can be a problem. For example, i like to have my taskbar on the top of the screen, so it covers your window's title bar and i can't move it unless i hide or move my taskbar.

    Maybe you could try setting it to open in the middle of the display instead?

    ---------------------------------------------------------------------------------------

    http://dl.dropbox.com/u/22173473/CrazyParticles2FPS.rar

    This version displays FPS, with window centered.

    I should have added the FPS item as standard.

    CHEERS.

  • Thanks Works fine except that i can't set the spray cone value, although it is green.

    Also, I don't want to be a bother but, though using the mouse wheel to change values is nice, i think it could be useful to let the user change the values by typing directly. What do you think?

    Now it's jsut sad that it's not possible to load a texture at runtime... :\

  • Thanks Works fine except that i can't set the spray cone value, although it is green.

    Also, I don't want to be a bother but, though using the mouse wheel to change values is nice, i think it could be useful to let the user change the values by typing directly. What do you think?

    Now it's jsut sad that it's not possible to load a texture at runtime... :>

    Re spray cone

    Forgot to include the 'ini' file required for the initial values. Its now added to the download.

    Or you can just download the single ini file here:

    http://dl.dropbox.com/u/22173473/snaps2.ini

    Re Typing directly

    I will look get back to you.

    Re load a texture at runtime

    Dont think its possible, but i could include a selection of textures/shape that you would be able to choose as the default.

  • [quote:2dhbltvk]Re load a texture at runtime

    Dont think its possible, but i could include a selection of textures/shape that you would be able to choose as the default.

    I know, there's no action to load a particle texture at runtime. Let's hope it'll be possible in next versions of construct?

    I'll try the ini when i get back.

  • RE Values not showing

    If you downloaded the program and the values are not displaying correctly, its because i forgot to include the 'ini' file, and the F.P.S feature. They are now added to the download.

    So to clarify things, the latest versions(including the 'ini' file) are:

    http://dl.dropbox.com/u/22173473/CrazyParticles2.rar

    (this version opens top left of screen)

    http://dl.dropbox.com/u/22173473/CrazyParticles2FPS.rar

    (this version opens centre of screen)

    Sorry for confusion.

  • Hihihi it's seems it got you confused as well...

    1st link opens in top left corner, 2nd in the middle of the screen

  • Thanks prawnsushi, its correct now.

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