I did the art for a friend of mine's game, but this is my first try using construct, after watching him fiddle around.
Most of the included things are for aesthetics, like the fire-mosquito and sunlight. The dirtbunnies (black dots, green eyes) are the gameplay element I need help with. They float around alright, but what I plan to have them do is all start out small. I created a "Size" Private variable for this, which they all start out on '1'. Start of layout, they float around randomly. I want the Size 1 bunnies to collide, and become Size 2 bunnies. Then as the bunnies collide I want a size (x) and a size (y) to become a Size (x+y), but if a Size (x if x>1) and a Size (x if x>1) collide, they just bounce off each other. I've tried a few things, all ending in failure.
Example if my above wording is too confusing:
Two Size 1 bunnies collide, they become a size 2 bunny.
A Size 2 and a Size 1 bunny collide, they become a Size 3 bunny.
A Size 3 and a Size 2 bunny collide, they become a Size 5 bunny, and so on...
Two bunnies bigger than Size 1 but of the same Size collide, they bounce off each other.
Each increase in 'Size' should increase the bunnies size (height and width) by around 6 units.
I intend to later on add in some sort of weapon (time detonated bomb?/chain-strike weapon?)
that will split any affected bunnies in half (aka Asteroids effect).
Thanks for any help! Here's the cap.
http://dl.getdropbox.com/u/676998/DustB ... hetics.cap