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{WIP} Cyclone - Upcoming RTS

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  • Taking advantage of Construct's 3D object , I'm in the process of making an RTS

    <img src="http://dl.dropbox.com/u/888382/screenshot.JPG">

    A heavy tank plowing through a mass of enemy buildings

    <img src="http://dl.dropbox.com/u/888382/untitled.JPG">

    A standard tank with the basic Machine gun Prefab

    This is the main testing program : I've already implemented relatively nice looking explosions , ricochets , bullets , unit highlighting & ordering , movement , random 'civ' building placement for random maps ... and so on. I can test each unit I make in here to 'export' to the main program.

    <img src="http://dl.dropbox.com/u/888382/modelviewer.JPG">

    Viewing the heavy tank in the Model Viewer

    This is my other testing ground to make sure every Model I make it zeroed in on each other so I don't have to use trigonometry to move about models. It's a model viewer.

    The game will play just like command and conquer ( yet much faster and easier). Because of the lack of animations , instead of Infantry you will have access to "Prefabs" - Small vehicles which act almost exactly the same , yet heftier and more powerful than standard infantry.

    Cyclone will also feature an Indisclosed gamemode which should make the game incredibly fun and replayable online*

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  • I love strategy games more than any other genre so it's good to see other people besides myself using Construct to make RTSs and such. Top-down 3D looks nice and the explosion is cool, I wish you luck in completing this project and I hope it turns out great.

    Are you planning to keep the background texture, though? I think it looks a little off, but maybe that's because the models aren't distinctly textured yet.

  • I love strategy games more than any other genre so it's good to see other people besides myself using Construct to make RTSs and such. Top-down 3D looks nice and the explosion is cool, I wish you luck in completing this project and I hope it turns out great.

    Are you planning to keep the background texture, though? I think it looks a little off, but maybe that's because the models aren't distinctly textured yet.

    Oh hell no , the background is just temporary because driving around in a pure white background doesn't give me any sense of direction. The background will be changed.

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