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Stag Animation

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  • Been a long while since I updated about my game publicly. I've been getting loads of help from Tulamide though. That guy is an absolute genius. I would love some feedback on this red deer animation though:

    <img src="http://i216.photobucket.com/albums/cc212/darkstorne/Stag.gif" border="0" />

    I know it plays too fast - Photoshop doesn't seem flexible enough for this. But it's basically two animations put into one GIF: A running/charging animation, and an attacking/rearing animation. I also have a third animation completed of the stag grazing and looking up when the player is nearby (the player is a wolf).

    Now... thing is... I'm getting really stretched for time. I honestly wanted a demo complete by now, and I'm still a ways off. These animations are all first attempts, whereas my wolf's running animation took me five attempts to get to a quality I was happy enough with (and I still want to tinker more with that one - you can see it in this thread: scirra.com/forum/wolf-animation_topic48201.html

    So although there's definitely some errors with these animations (asides from the playback speed) do you think it's of passable quality? If there's anything that stands out as really problematic then I will certainly need to address it.

    Thanks for reading <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • It's weird how it doesn't change height at all as it runs.

    The body is still and the back as well.

    Otherwise, very good animation you have there!

  • Yep, good catch! I'll see how much of that I can hide with hotspot placement when I move it in-game. It's stupid things like this that I don't notice when I've spent hours staring at it :P

  • I understand what you mean, sometimes you just stare at something you work on from the beggining and you stop noticing certain details. It's always good to get a second opinion! :)

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