RGB - Version 1.2.1

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  • RGB is a puzzle game based on color mixing and physics.

    All is explained on the readme.txt, have fun!

    <img src="http://img259.imageshack.us/img259/7137/screenlo6.png">

    Repilogue for the upcoming version =

    * = Fixed

    + = Addition

    • = Removed

    *Chained explosion not occurring in some cases

    *Difficulty now adjusted

    *Several UI changes

    +Falling Boxes from the sky

    +You can win the level when you have less than three of each color Boxes

    +Difficulty increase each level

    +A new song by Positively Dark, Burn

    +You can lose now if the Boxes are more than 60

    +Each 20 seconds you gain 4 shoots

    +Restart button

    +Spawnable Metal Boxes

    +Pre-spawned Metal Boxes

    +Possibility to exchange 400 score for a shoot

    +Particles

    Download : http://www.mediafire.com/?f2b1bnk1gta

  • Nice... highest quality game I've seen in Construct

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  • Gah! Damn you, Pixel Shader 2.0!

    This game looks cool, but I can't play it. I really wish I'd gotten the new 3D card I asked for for Christmas <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • Whoops! Reuploading in a min.

  • New version 1.1

    Added compatibility for no Pixel Shader and made the first level a little easier.

  • Hey, nice game <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> love anything uses physics, I'm rubbish and can't beat level 1 though <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • Chains is the key to victory! Basically chained explosions.

  • In lates version of construct I can't run or make a runnable exe export. Don't know why.

  • Very cool game and fresh idea <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />! But I couldn't pass the first level either. It's maybe little too hard <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />. Some suggestions to improve the game:

    1) Sometimes when the spheres looked like they were in chain, the explosions didn't spread. Maybe they could do that little more easily?

    2) The game was especially hard when there's only few spheres left; it's impossible to form chains when the spheres are only in one row. Maybe player could pass the level, if the highness of the heap is under a certain threshold?

    3) Maybe some more intensity: the ball heap could continuously grow or be pushed up from the bottom of the screen, and player would have eliminate the heap quickly. So instead of limited shots there would be time limit? Or both would be limited, but then there should be seriously more shots or some method to gain them.

  • andla, what happens when you try to run it?

  • andla, what happens when you try to run it?

    An unhandled win32 exception occurred in Temp.exe [1616]

    Construct version 0.89

    The original rgb.exe that come with the .rar file runs fine.

  • Very cool game and fresh idea <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />! But I couldn't pass the first level either. It's maybe little too hard <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />. Some suggestions to improve the game:

    1) Sometimes when the spheres looked like they were in chain, the explosions didn't spread. Maybe they could do that little more easily?

    2) The game was especially hard when there's only few spheres left; it's impossible to form chains when the spheres are only in one row. Maybe player could pass the level, if the highness of the heap is under a certain threshold?

    3) Maybe some more intensity: the ball heap could continuously grow or be pushed up from the bottom of the screen, and player would have eliminate the heap quickly. So instead of limited shots there would be time limit? Or both would be limited, but then there should be seriously more shots or some method to gain them.

    Really nice ideas. I'll see with what I come up.

  • If I remove the spawner object and the warp effect in the spawnzone then I can run the game.

    BTW the game is nice. Thanks SuperV <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • For next release you will have :

    *Nifty particles

    *Possibility to exchange 400 score for a shoot

    *Falling boxes from the sky

    --- I need more ideas! Keep em coming!

  • Just an idea to make the rendering a little neater: the circles have coloured square corners which is helpful to remind you which colours you need to destroy them. But the corners overlap other circles: if you used two sprites (a square one and a circle one) placed on top of each other, you could layer the squares beneath all circles. Then you won't get corners overlapping circles. But it's pretty minor <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

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