I�m newbie in game development and in Construct so please don�t laugh at me if my problem is trivial
I�m creating a simple arcade game with isometric view and there�s number of surface types in my level: water, sand, grass and so on.
And my trouble is in creating logic of placing tiles of different surfaces
I applied an image so you could better understand what I mean. I need to create closed areas of different surface types. They must have fine, smooth edges.
I decided to create a number of tiles that represent sectors of the final area, but I can�t understand how to make the program to recognize them automatically and place the right tile to the right position
Maybe it would be very useful to use tiled backgrounds but sometimes during the game tiles of landscape must change at a runtime. This is very important for me.
I will be very grateful for any help!