Set the spray cone to 360 degrees?
Thanks for the reply! I understand the movement of the particles just fine, here's an example of the problem:
Let's say I want to do some impact sparks - sparks usually travel fast and thus look like lines instead of dots. So I pick a texture like this:
Now the result in Construct looks like this (note how they all just stay the same - and random rotation wouldn't help here either):
But it would be awesome to have each particle turn the direction of its movement, like this:
Or you could make your own particle sprayer using sprites. Something like so:
Yeah, was considering it, but that seems a little wasteful on resources, I bet a dedicated particle system is faster. Already using something like that for missile trails, for example.