Ok, what I want to find out is, does it actually optimize anything.
what I want to do is, build the level normally and when it's ready to be published.
I want to replace all the graphics added in game with invisible one pixel[or original size transparent if this will sabotage placement] image, then create event sheet that will load graphics to sprites using load frame function. I mean to do this for static imagery.
the obvious advantages I see are:
Less overall size of the game, [if you have all your graphics as external .jpg or .dds], easier to download and digitally distribute. [size loss should be huge the way I see it, as .cap files grow pretty big with its uncompressed .png sprites]
Less size of .exe file, if that Actually gives any ram or speed boost.
Your graphic files are open to public, especially if you use .jpg
Will be hard to make any changes to level after this
more tedious repetitive work to do
there are probably more to both lists but thats what I want to find out.
What differences are there for pre loaded spire and load frame function loaded graphics? any collision or layout loading time problems? any other disadvatages?
thx in advance