Hi, could you please tell me how to create homing missiles in platformer? I tried RTS behavior, but they keep acting strange: for one thing, their trace isn?t even close to the real-life missile trace (more on the straight line side) and sometimes when fired from a position too close to the enemy, they slow down and start hovering around the target instead of hitting it.
Apparently, I have to program custom movement and arrays for displaying a large number of missiles simultaneously. However, I?m no programmer, and would be extremely grateful if you guys could help me out. A piece of code or a sample CAP file would do just great.