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Graphical Problems with 3D Object

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  • Hello again.

    I am trying to make a game where you attack planets as a ship, and single handily conquer them, one by one. My problem is that the texture that is placed on the model is sometimes streched in certain positions, polygons poke through the sprites sometimes, and you can see through the object as if the front (where you can see) was transparent.

    These are serious problems I cannot easily find solutions for. If anyone could help me, that would be great!

    Here is the [UPDATED] cap: dl.dropbox.com/u/21499454/Games/wrongcapblargh.rar

    PLUGINS YOU WILL NEED:

    TextureSetter

    mousemov

    Thanks again!

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  • Nothing in the cap shows up at all for me =/

  • Gah crap, I uploaded the wrong cap file (I have 5 backups)

    I will update OP In a few minutes.

  • This is strange, I only see a white sphere with a green square that moves weird when I use the arrow keys =S

  • haven't tried your cap (no time to find and install the plugins right now), but the last part of your description reminds on a too close eye distance. Have you tried higher values there? (Application properties/Window properties/Eye Distance (3d) -> set to 500 by default, may try higher values there)

    You could also try to scale down the 3D-Model before exporting and re-import it to Construct.

  • Alright, I fixed the polygon artifact problem by always setting pitch to 90. (top of the sphere is perfect) I have decided to go to a different idea for a project that uses this distortion, then I will make something similar to what I had in mind.

    Thanks for telling me about the eye distance. It wasn't the problem (more of multiple instances of the canvas on more than one face. I.e. All faces on a cube had player sprites.) but it might help in the future. ;)

  • Hello again.

    I am trying to make a game where you attack planets as a ship, and single handily conquer them, one by one. My problem is that the texture that is placed on the model is sometimes streched in certain positions, polygons poke through the sprites sometimes, and you can see through the object as if the front (where you can see) was transparent.

    These are serious problems I cannot easily find solutions for. If anyone could help me, that would be great!

    Here is the [UPDATED] cap: dl.dropbox.com/u/21499454/Games/wrongcapblargh.rar

    PLUGINS YOU WILL NEED:

    TextureSetter

    mousemov

    Thanks again!

    There is a couple of problems with your cap:

    1, You havent generated a UVMAP for your sphere(or maybe not included it)

    2, Your model has over 5000 facets(1.25meg)...way too many FOR A SIMPLE OBJECT

    3, You need to rescale the model to X,Y,Z=2.00 (the current scale is 83.2 )

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