I am having trouble with my wall jumping.
This cap shows where the issue is. The problem arises from the event "On player 1 pressed jump". If the player holds down the jump key from the first wall jump, the second wall jump will trigger. It is only when it gets back to the original wall that it stops.
So, the 'key pressed" event is triggering if it is still held down from the previous "key pressed" event.
I have made a few attempts at getting around this, using PVs to check the key has been released, this works a bit, but still fails the first time a wall jump is performed on each direction.
Anyone got any ideas on how I might get around this situation?