How does "pick closest" as condition work with multiple instances of 1 object?
This is how the game works:
In a tetris-way:
- blocks fall down, randomly.
- if 2 blocks of the same color are next to eachother, they should be destroyed.
So I tried:
+ Pick closest to BlockRed.Left - 7 (7pixels left from BlockRed), BlockRed.Top.
What happens: at first it goes a kind of as expected (blocks left from the red block are triggered, but all new spawned red blocks are also triggered.
I would like to let all block instances detect if another block comes near it, within a certain range.