> > flash is not and probably never will be properly 3D accelerated.
> dx11 supports hardware accelerated vector graphics
any version of D3D supports accelerated vector graphics,
nah, it's new. unless we're talking about 2 different things
I'm talking about 2d circles beziers and geometric primitives, like flash
they were never hardware accelerated,
that's why they've always been slow
Direct2D is new to dx11
with the proper math which Adobe was never able to produce
I'm sure adobe is more than capable of making some dx api calls.
programming the math manually the way they did for flash would be much much tougher