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Dead?

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  • So, is no one is going to work in CC anymore?

  • Don't know what you mean?

    I may have bought the C2 early-adopter license, but I'm still using CC, as are a lot of people on here.

    For instance, Chrisbrobs creates something new in CC virtually every 5 minutes :)

    zen

  • ashley just fixed a major runtime problem in cc. I'm a little busy with my current project, but I have some minor sdk tweaks I hope to commit sometime in the next month or so. other than that not sure what if anything has been going on with cc development. think everyone might just be a little busy at the moment. and by everyone i mean rojo and tulamide

  • Then there's the plug-ins that will be made in the future like the one for "Spriter" which will add a lot of extra functionality to CC and will make it much easier for multiple people to work on one project at once.

    I hope to some day make a really nice tile-map level editor too..which will hopefully get a CC plug-in

  • Not at all!

    I still use Classic because I don't see very many new features with C2 just yet. Even when C2 does start offering many new features, I'll probably stick with Classic. That is, until there is a feature in 2 that is a must-have for game development. I see no reason to invest in something I can get totally for free with Classic, and even still sell commercially w/ it.

    Not to say I don't appreciate and support the devs, but this is business, after all. <img src="smileys/smiley12.gif" border="0" align="middle" /> When more features are added, I will no doubt buy the standard license for 2.

  • I think people will continue to use CC until C2 is almost finished or has an equal or greater amount of features than CC..Or for some, an .exe exporter :)

    I mean, C2 is greater in many ways and sure you can buy it now, but its still too early in development to do much with, so.

  • CC still gets my vote and is still what I'm using. I'll be completing Blight with CC-- .exe and the greater features give me no reason to move to C2.

  • http://sourceforge.net/projects/construct/files/stats/timeline

    Construct Classic still gets around thousands of monthly downloads, it is far from dead!

  • Dev has dropped a bit, but you have to remember CC is open source, so there will always be some sort of interest in it, even if it is just by hobbyists.

  • I think it�s impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, it�s a huge diference.

    If i try to play a game that has 5 sprites in the screen on that has been made on C2 my computer nearly explodes.

    If i try to play a game that has more than 800 sprites in the screen that has been made on CC it works fine.

    So, i have nothing more to say...

    But if you are trying to say about development of CC, lucid answered your question.

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  • yeah I read that wrong, I thought he said no one working ON cc, not working IN cc

  • I think people will continue to use CC until C2 is almost finished or has an equal or greater amount of features than CC..Or for some, an .exe exporter :)

    I mean, C2 is greater in many ways and sure you can buy it now, but its still too early in development to do much with, so.

    Well, C2 is still buggy for visual reasons to some users.

  • I think it?s impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, it?s a huge diference.

    just for clarification, although you can script with python in cc, plugins are made in c++ and caps are compiled to cc's own exe format for events that run the plugins' c++ code, so it's much faster than pure python

    and from what I understand c2 is similar except except it's html5 events running javascript plugins?

    but yeah, for now cc is much much faster, but html5 brings great possibilities. personally I'm working on a project that will combine the two. like a character editor online(c2) that can save characters you can load in your exe game(cc)

  • Yeah, I actually taking about development wise. I was going to ask if a certain feature was possible. Read hotspots and action spots from a ini that can be imported in the picture editor, so of like the collision thing.

    In the images folder

    Frame1.png

    Frame1.ini/.txt

    [hotspot]

    21,42

    [actionspot]

    11,12

    This should be useful if you had to do your sprite animation due to a file lost, despite having backups.

  • Don't know what you mean?

    I may have bought the C2 early-adopter license, but I'm still using CC, as are a lot of people on here.

    For instance, Chrisbrobs creates something new in CC virtually every 5 minutes :)

    zen

    It actually averages at 4.8 minutes.    <img src="smileys/smiley36.gif" border="0" align="middle" />

    (Im gonna buy the early adapter licence this week, and flood that with examples)

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